Good names, good interfaces, good architecture, good process, good tests, good practices... good grief! So much to know, so much keep in mind, so much to do. Software development is a discipline and a domain long on recommendations and short on time. How can those involved balance all the conflicting concerns? This talk takes a step back from the busy and overpopulated world of recommendations -- recommendations that come by the dozen, in fifties or as 97 -- to look at five considerations that can help you make sense of both the detail and the bigger picture.
Kevlin is an independent consultant and trainer based in the UK. His development interests are in patterns, programming, practice and process. He has been a columnist for various magazines and web sites, including Better Software, The Register, Application Development Advisor, Java Report and the C/C++ Users Journal. Kevlin is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture series. He is also editor of the 97 Things Every Programmer Should Know site and book.
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